Thoughts

Archive for the ‘Web design’ Category

Designing Pandemic: Lessons From Board Games

Posted by: Karl Bunyan on: September 17, 2010

This talk by Matt Leacock, the designer of the board game Pandemic, is fascinating both for the insight into the board game development process itself but also for generally applicable game mechanics. I’m doing it a great injustice by drawing a few points out, but hopefully the below acts as a teaser so you’ll watch [...]

Just Add Points

Posted by: Karl Bunyan on: June 4, 2010

There’s an excellent presentation on SlideShare called “Just add points? What UX can (and cannot) learn from games“. It ties into a lot of the debate about whether adding points and badges to a task is enough to “gameify” it, but rather than delivering a straight “no, it isn’t” (which seems obvious) the presentation looks [...]

Yet More Fun in Web Functionality

Posted by: Karl Bunyan on: March 24, 2010

I’m not sure that this is quite what Peter had in mind when he talked about More Fun in Web Functionality, but it’s an “interesting” take on the “choose your gender” user journey. (Plus I have another excuse to post a Dinosaur Comic.)

Sometimes a blog is perfectly named

Posted by: Portman on: March 23, 2010

For example, Well-Placed Pixels.

More Fun in Web Functionality

Posted by: Peter on: March 18, 2010

Why are some very basic web tasks so boring? Couldn’t they be a bit more engaging and interesting? Possibly even *gasp* fun? The obvious implication is that a user would be more likely to use your site, sign up for the form, or complete the task. Conversion and stickiness aside, I think the far more [...]

Better Than Crowdsourcing?

Posted by: Peter on: March 17, 2010

New Logo Store from 99Designs is a unique spin on crowdsourcing. They list a ton of pre-built logos with various themes, colors, styles and iconography, built by individual designers. All you do is simply choose one and it’s yours! They will add your company name and tag line and ship out the vector graphic within [...]


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