Posted by: Karl Bunyan on: May 4, 2011
Sebastian Deterding has posted another of his excellent presentations about the potential pitfalls of gamification. Some of the slides may be missing something without the commentary but there are still a lot of good points that come across even in this format.
Whether this kind of thinking makes much of an impact on the games=points=marketing wave (bandwagon?) is difficult to say, but at the moment it seems that the simple logic of “games have points, people spend a lot of time playing games, therefore people will spend time on anything with points” is winning out over the more subtle and less “punchy” discussions around games, fun and intrinsic versus extrinsic reward systems.
Make sure you take a look through the presentation itself anyway: There Be Dragons: Ten Potential Pitfalls of Gamification